Hit Counter

NOTE: The following is only a brief synopsis of my workflow. It is not meant to be a specific guide to using a 3D program or an in-depth guide to using Pepakura.  Click on each image to open a larger version in a new browser window.
 

Step 1 - Create Your 3D Model

1. Create your 3D model.  Or, if you have a 3D model you've obtained elsewhere, open it in your 3D software.  If you're using a model that was designed for Games (Low Poly) or for production illustration or animation (High Poly) you may find less than desired results when you import it into Pepakura. When you are satisfied with your model export it into a file format that Pepakura can import .*I use .3ds and I also export the textures along with the meshes as my 3D software has excellent texture alignment.
 
Step 2 - Open your model in Pepakura Designer 2.  Open your model in Pepakura.  Once you've opened your model in Pepakura Designer (Pepakura Viewer is just that: a viewer and printer) use Pepakura's "Specify Cut Edge" tool  to define the layout and section of the model.  The best advice I can give is to look at and build the types of model you want to design; i.e. figures, vehicles, planes, etc. See how the parts are laid out and the model is sectionalized. The orange lines in the image indicate cut edges. If you imported your model without textures this would be a good time to apply them.
 
3. Create your pattern.  After you have created your Pepakura development SAVE YOUR WORK. You can always refer back to this file and eliminate having to redo many of your initial cuts. You may find some unexpected cuts or folds or tabs that need to be created.  Make the corrections. You are now ready to print and Beta build your model.